Challenge:
Enhance has been developing e learning modules for the bank for a few years now. It was necessary to get more structured and experiential in the modules. Enhance was requested to try this out in the future modules.
Solution:
Enhance could not get into simulations or games because of the competitive pricing agreed upon per slide. Enhance hence tried to keep the instructional strategy in the fore front. The designers tried this by breaking the modules into different learning objectives. Each objective was broken into smaller topics. These topics were treated by levels of interactivity ranging from experiential to simple knowledge pieces. The experiential pieces were treated with simple graphics with interactivity as close to the real world as possible. As the treatment went lower in the interactivity range, the exercises went from stories, case studies, role plays and incidents to drag and drop and match the columns to simple click and learn. The graphics was enhanced to include attractive close to real life caricatures and graphics. A mix of this strategies used for various topics made the modules break the cycle of routine and help learning. These modules were well accepted in the bank.
Photo:
http://www.prlog.org/




