New Geometry and Terrain Systems, Data-driven Framework and Increased
Multi-Threaded Capabilities Simplify Development
CALABASAS, Calif. -- June 11, 2008 – The release of Emergent’s Gamebryo 2.5 provides developers the framework they need to quickly bring high-quality titles to market no matter how complex the development environment. The
highly-anticipated release introduces a new Emergent Terrain System, a redesigned Geometry System and enhanced support for the Floodgate stream processing engine.
Gamebryo 2.5 provides a solid development foundation with the flexibility to integrate a company’s proprietary tools. This allows for rapid development from planning to completion. The time saved not creating everything from scratch allows developers to deliver more creative and polished titles.
The Gamebryo 2.5 release was heavily influenced by customers, adding much-requested features to the development platform.
“Gamebryo 2.5 is the foundation for a new generation of creativity in game and simulation development,”
The Gamebryo 2.5 features:
Redesigned Geometry System:
§ Minimized runtime data conversions, accelerated data loading
§ Flexible and compressed data representations for reduced bus bandwidth to GPU
§ No buffer-to-buffer copies, reducing peak memory usage
§ Support for multiple geometry streams that optimize data access patterns
§ Generic interface for geometry data access, using semantic names to distinguish data meaning
§ GPU instancing
§ More flexible geometry data sharing, e.g. sharing index, position and UV coordinates while using unique vertex colors per object
Upgraded Floodgate:
§ Improved automatic division of tasks to minimize DMA transfers on PLAYSTATION®
§ Extensible mesh modifier system for arbitrary parallel operations on geometry per frame
§ Impressive performance advantage to standard game system components running on multi-core architectures
New Emergent Terrain System:
§ WYSIWYG terrain sculpting and painting tools, object placement and lighting capabilities
§ Terrain Meta-Data
§ Dynamic LOD
§ Built-in Shader System
§ Optional integration with IDV SpeedTree®
§ Cross-platform support for PC (DirectX®9)
Over the next 12 months, Emergent will announce multiple releases based on the new core, including art tools and pluggable integrations with more than 13 partners.
For pricing, please contact Emergent sales team at sales@emergent.net or visit www.emergent.net
Media Contacts:
Derek Asato/Luis Levy
The Bohle Company for Emergent Game Technologies
(310) 785-0515 ext. 201/204
derek@bohle.com/
About Gamebryo
Gamebryo has been fully optimized for development on PLAYSTATION(
