Additionally, PlayIt4Word is a simple game of wits, strategy, and intellect. The object of the game is to be the player that completes a sentence with punctuation and get all the points! All sentences must be grammatically correct and contextually correct. Verb tenses must agree. The correct card type must be played in the correct order. For example: the word “Plant” may be on a noun card as well as a verb card. You can only use the noun card in the noun’s place; and the verb in the verb’s place respectively. Adjectives must be used with nouns, and adverbs must be used with verbs.
PlayIt4Word was invented by Steven Climer after visiting "Game Night" at his daughters' local elementary school. It was a function that showcased many educational games that made learning fun.
A college professor and children’s fantasy author, Steven had invented a game for use in his college classrooms, and "Game Night" inspired him to take the game further. He saw a need to help students understand the parts of speech and how English sentences are constructed. He started with simple photocopies on cardstock, his wife's excellent scrapbooking abilities, a papercutter, and a color laser printer in the basement. The game was instantly successful. Steven found that along with K-12 students that ESL, Basic Writers, and First Year Composition students especially enjoyed PlayIt4Word.
He shared his idea with some colleagues who wanted the game for their classes, too. Students who played the game wanted to buy copies for their kids. Soon the demand for the game sparked Steve and his wife Karen to form the company TeamClimer and roll the game out to the world. TeamClimer and Playit4Word is an organization dedicated to learning and education.
Steven Climer recognized that learning English had to be fun or students really didn't care -- especially ESL, Basic Writers, and people just gaining written literacy. Learning the patterns of grammar can be tedious and boring, but if a student can put together a puzzle, work a crossword, play a game, or figure out a riddle they can learn English. Once the patterns are established through the fun of PlayIt4Word, the skills transfer to other aspects of literacy and writing.
Steven didn't stop with just PlayIt4Word. He also invented a junior version for new readers; a “wicked” version for advanced vocabulary; and a set of games to help students learn MLA and APA documentation style. TeamClimer launched in May 2008 with these five products.
PlayIt4Word retails for $12.99, and is available at www.playit4word.net. All major credit cards and PayPal accepted. For information on bulk or institutional orders, please contact TeamClimer at playit4word.games@
